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Andariel and Duriel have made their way back into Diablo 4 for Season 10, and their return has completely changed the way the endgame feels. Just when players thought they'd seen it all, these two Greater Evils have arrived with reworked encounters that are harsher, meaner, and far more dangerous than anything they've faced before. They're not just nostalgic callbacks to earlier games; they've been reshaped into battles that test even the most seasoned adventurers. Season 10 doesn't feel like a continuation—it feels like a brand-new trial buy Diablo 4 items.
Andariel, the Maiden of Anguish, fully lives up to her reputation. The moment the fight starts, the arena turns into a poisonous nightmare. Venomous arrows fly across the field, and patches of corrupted ground spread beneath your feet, punishing anyone who tries to stand still for too long. Every hit applies her Tormented debuff, which stacks into a creeping death sentence. Once you think you've got her figured out, she slips away into the shadows and leaves behind Effigies of Anguish. These twisted statues radiate corruption and must be destroyed quickly—but doing so comes at a cost, exposing players to fire beams, storms of dust, and waves of poison. The breaks in between her appearances become battles of their own, and victory means walking a fine line between aggression and survival until she resurfaces.
Duriel, her brother and the Lord of Pain, is a completely different challenge. Where Andariel drags you down with poison and torment, Duriel goes straight for overwhelming force. His hulking frame dominates the arena as he slams the ground with brutal melee strikes and sends icy shockwaves exploding outward. Shards of frozen debris blast in every direction, turning small mistakes into instant death. His storms shrink the battlefield to tiny slivers of safe ground, and the deeper into the fight you go, the more relentless his blizzards become. Staying mobile is the only way to survive, but moving too far away makes it easy to get boxed in. The fight grows more suffocating as it drags on, demanding precision and quick reactions at every turn.
What makes Season 10 so clever is the contrast between these two fights. Andariel embodies suffering and corruption, while Duriel represents cold, merciless cruelty. Facing them back to back shows off two sides of the same evil family line, and their encounters feel both thematically and mechanically linked. One battle is chaotic and suffocating, the other crushing and unforgiving, and together they create a one-two punch that defines the tone of this season's endgame.
Beating them takes far more than raw power. Against Andariel, poison resistance and potion management can make the difference between life and death. Destroying Effigies quickly but safely is a constant juggling act, and defensive skills are often the only lifeline when she floods the arena with poison. Duriel, on the other hand, punishes bad movement above everything else. His freezing effects and wide AoEs mean a single lapse in positioning can wipe a group. Both fights demand patience, flexibility, and preparation, rewarding careful play over reckless damage.
And, of course, the risk comes with reward. Andariel drops poison- and fire-focused items like Flamescar and the new Galvanic Azurite, perfect for players who like experimenting with unusual builds. Duriel maintains his reputation as one of the best loot sources in the game, with highly sought-after uniques like Azurewrath and Tempest Roar in his pool. Few things beat the feeling of surviving these punishing battles and seeing one of those treasures hit the ground.
In the end, Andariel and Duriel are more than just familiar faces. They've been rebuilt into fights that are as fresh as they are brutal, pushing players to the edge while honoring their legacy Chaos uniques item. They capture what Diablo is all about—the sharp line between suffering and triumph—and in Season 10, crossing that line has never felt more satisfying.
Andariel, the Maiden of Anguish, fully lives up to her reputation. The moment the fight starts, the arena turns into a poisonous nightmare. Venomous arrows fly across the field, and patches of corrupted ground spread beneath your feet, punishing anyone who tries to stand still for too long. Every hit applies her Tormented debuff, which stacks into a creeping death sentence. Once you think you've got her figured out, she slips away into the shadows and leaves behind Effigies of Anguish. These twisted statues radiate corruption and must be destroyed quickly—but doing so comes at a cost, exposing players to fire beams, storms of dust, and waves of poison. The breaks in between her appearances become battles of their own, and victory means walking a fine line between aggression and survival until she resurfaces.
Duriel, her brother and the Lord of Pain, is a completely different challenge. Where Andariel drags you down with poison and torment, Duriel goes straight for overwhelming force. His hulking frame dominates the arena as he slams the ground with brutal melee strikes and sends icy shockwaves exploding outward. Shards of frozen debris blast in every direction, turning small mistakes into instant death. His storms shrink the battlefield to tiny slivers of safe ground, and the deeper into the fight you go, the more relentless his blizzards become. Staying mobile is the only way to survive, but moving too far away makes it easy to get boxed in. The fight grows more suffocating as it drags on, demanding precision and quick reactions at every turn.
What makes Season 10 so clever is the contrast between these two fights. Andariel embodies suffering and corruption, while Duriel represents cold, merciless cruelty. Facing them back to back shows off two sides of the same evil family line, and their encounters feel both thematically and mechanically linked. One battle is chaotic and suffocating, the other crushing and unforgiving, and together they create a one-two punch that defines the tone of this season's endgame.
Beating them takes far more than raw power. Against Andariel, poison resistance and potion management can make the difference between life and death. Destroying Effigies quickly but safely is a constant juggling act, and defensive skills are often the only lifeline when she floods the arena with poison. Duriel, on the other hand, punishes bad movement above everything else. His freezing effects and wide AoEs mean a single lapse in positioning can wipe a group. Both fights demand patience, flexibility, and preparation, rewarding careful play over reckless damage.
And, of course, the risk comes with reward. Andariel drops poison- and fire-focused items like Flamescar and the new Galvanic Azurite, perfect for players who like experimenting with unusual builds. Duriel maintains his reputation as one of the best loot sources in the game, with highly sought-after uniques like Azurewrath and Tempest Roar in his pool. Few things beat the feeling of surviving these punishing battles and seeing one of those treasures hit the ground.
In the end, Andariel and Duriel are more than just familiar faces. They've been rebuilt into fights that are as fresh as they are brutal, pushing players to the edge while honoring their legacy Chaos uniques item. They capture what Diablo is all about—the sharp line between suffering and triumph—and in Season 10, crossing that line has never felt more satisfying.